U10 through U16
**Keep in mind that we do want our goalkeepers to have quick reactions, being able to respond to multiple shots. But, throughout all goalkeeper activities, allow the goalkeeper to get into proper position and have their feet set before having them respond. This will allow the goalkeepers to fully develop their skills.**
Ø U10 GK ACTIVITIES
Handball —Split the GK’s into two teams. Keep possession by passing to teammates with round house throw, taking a maximum of three steps when holding the ball. Keepers must catch the ball in the air past the end line in order to score. If ball hits the ground, it is the opposite team’s ball. Can defend opponents within an arms length away from them. (Maximum activity length: 20 minutes)
2v2 to goal — 2v2 to two goals (or flag/cone goals) on a 35-40 yards long by 50 yards wide field. Field players should be divided into two teams (each team at a goal standing in a line at each corner flag). First player in each line comes out to make it a 2v2 game. If a team scores, the two players stay on the field, turn and receive a new ball passed in from their team standing in lines on the post, and attempt to score another goal. If scored on, rotate out. If ball goes out of bounds, both teams rotate off.
GK Wars— In an area 25-35 yards long and 20-25 yards wide (adjust if necessary), with a goal at either end, and a half way line marked off by a line of cones. GK’s can shoot, half volley, bowl, baseball throw or round house throw the ball into the opponents net to try and score, not going over halfway line. If scored on, next GK rotate in (about 3 GK’s per goal on one of the posts.) If no goal is scored within a 1-2 minute time period, both GK’s rotate. (Maximum activity length: 30 minutes)
Color Shots – There are different colored cones or jerseys on a central arc about 16-20 yards outside of a goal, each with a server and several balls. One GK starts in net and as the coach calls out a color, the GK must adjust their positioning and be ready for the shot, based on what color the coach calls. Rotate after 5 shots. Each goalkeeper should rotate through at least 4 rounds of saves.
Ø U12 GK ACTIVITIES
1v1 Grid Challenge —An attacking line with field players sets up centrally at one end of the grid (15widex20long) and the GK line at the opposite end. The GK rolls ball to the attacker who must dribble over the opposite endline (the goal the GK is protecting) with possession for a point. Keep track of goals scored for a competition. Maximum 4 players in each the attacking line and GK line, rotate after each shot. GK should be looking to cut down the angle and force the attacker to one side. (Maximum length of activity: 20 minutes)
Crosses, GK+1v1 — One keeper in goal plus one defender and one attacker (gray). Coach or server is on the flank beyond the side of the PK area serving crosses. After about 5-8 repetitions, players switch rolls. Then rotate to the other side. Each keeper should get three; 5-8 repetition rounds per side. GK must be loud in yelling “keeper” or “away”. Encourage the GK’s to test their range. Also, have them recognize on a driven ball, their range will not be as far out as if the ball is lofted into the box. Keep score for a competition for how many balls dropped or scored upon. Field players are passive at first and then begin to increase pressure.
Two ball Circle –GK’s stand in a 10-15 yard diameter circle with one ball involved that can be passed at the shoulder height level to anyone except the player next to you. A second ball can be added once a rhythm is obtained. Then progress onto to skip balls, and rolling balls with pace. Instill into the players proper footwork to get their body behind each ball. There should be a high amount of communication between the keepers. Instill proper, accurate distribution. (Maximum activity length 15-20 minutes)
25 yard shooting — 2 servers, about 25 yards out pass back and forth (quick passes) then at any point a server can take a touch towards goal for a shot or breakaway. GK has to read the pace on the ball and the player and make a decision to come off their line or be ready for a shot. Rotate the GK’s after about 5 repetitions. Each goalkeeper should handle at least 20 shots.
Ø U14 GK ACTIVITIES
Three Saves- Three servers on the top of the 18 yard box, one centrally, one on each corner of the 18. Each server has a number (1, 2 or 3) and yells out their number when they are going to shoot next. GK’s need to make sure to cut down the angle and set their feet before each shot and are not still moving when the ball is struck. Take about 5-8 repetitions and then rotate the goalkeepers. Each goalkeepers should have at least 4 rounds.
Extension Diving for height –Work in pairs, one server, one GK. The keeper kneels with one knee on the ground, one knee up (this is the side they are diving to). Server holds ball in palm of one hand about head height a few yards away from the keeper and a bit in front. Keeper pushed hard with the near leg and drives to the ball, catches off server’s hands and lands properly. Working goalkeeper performs about 3-5 dives each side, then rotate. Goalkeepers should go through about 3 rounds total.
1v1 Grid Challenge —An attacking line with field players sets up centrally at one end of the grid (15widex20long) and the GK line at the opposite end. The GK rolls ball to the attacker who must dribble over the opposite endline (the goal the GK is protecting) with possession for a point. Keep track of goals scored for a competition. Maximum 4 players in each the attacking line and GK line. GK should be looking to cut down the angle and force the attacker to one side. (Maximum length of activity: 20 minutes)
25 yard shooting — 2 servers, about 25 yards out pass back and forth (quick passes) then at any point a server can take a touch towards goal for a shot or breakaway. GK has to read the pace on the ball and the player and make a decision to come off their line or be ready for a shot. Rotate the GK’s after about 5 repetitions. Each goalkeeper should handle at least 20 shots.
Handball —Split the GK’s into two teams. Keep possession by passing to teammates with round house throw, taking a maximum of three steps when holding the ball. Keepers must catch the ball in the air past the end line in order to score. If ball hits the ground, it is the opposite team’s ball. Can defend opponents within an arms length away of them. (Maximum activity length: 20 minutes)
Color Shots – There are different colored cones or jerseys on a central arc about 16-20 yards outside of a goal, each with a server and several balls. One GK starts in net and as the coach calls out a color, the GK must adjust their positioning and be ready for the shot, based on what color the coach calls. Rotate after 5 shots. Each goalkeeper should rotate through at least 4 rounds of saves.
2v2 to goal — 2v2 to goal on a 35-40 yards long by 50 yards wide field. Field players should be divided into two teams (each team at a goal standing in a line at each post). First player in each line comes out to make it a 2v2 game. If a team scores, the two players stay on the field, turn and receive a new ball from their team standing in lines on the post, and attempt to score another goal. If scored on, rotate out. If ball goes out of bounds, both teams rotate off.
Pass back— GK in net, server is centrally about 25 yards out with all of the balls. Targets at half field (or closer) near the touch line in a 10 yard box. Server passes a ball back to the working GK who takes two touches and connects to one of the grids. Version 2: One touch the ball from the server and connect to targets. Version 3: Have a defender put pressure on working GK, starting their run from the 18 yard line so the GK has to make the right decision to play to the left or right, one touch or two touch. The goalkeepers should take about 15-20 repetitions per round. (two touch, one touch, with defender)
Ø U16 and above GK ACTIVITIES
Four Corner Shooting—On a field 25 yards long by 20 yards long, position two goals at each end. Split players into two teams (each team at a goal standing in a line at each corner flag) The coach is positioned at the midfield line, outside the field, with all the soccer balls. When the coach kicks a ball into the field, the first person in each of the four corner lines enters the field to play a 2v2 game plus goalkeepers. Play continues until the ball goes out of bounds or a goal is scored. When this happens, all players rotate out and go back to their original lines except the goalkeepers who will rotate about every 5-10 minutes. The next four players are up, and the coach will serve the next ball into play.
Channel Game---Mark out "free" channels wide, from the edge of the penalty area to the touch line. Team A attacks the goal with team B defending. Team A takes the ball into one of the channels and sends in a cross, attempting to score. Goalkeeper reads the flight of the ball and either calls out “keeper” or “away”. After a clearance or goal, the defending team retrieves the ball and starts the attack, with the other team now defending. Use as many field players you have and adjust the space as necessary. If an additional goal frame is available, go to two goals and make it a continuous 5v5…6v6…etc game with the requirement that before a goal is scored, the attacking team must bring the ball into the channel and cross the ball in.
Color Shots – There are different colored cones or jerseys on a central arc about 16-20 yards outside of a goal, each with a server and several balls. One GK starts in net and as the coach calls out a color, the GK must adjust their positioning and be ready for the shot, based on what color the coach calls. Rotate after 5 shots. Each goalkeeper should rotate through at least 4 rounds of saves.
2v2 to goal — 2v2 to goal on a 35-40 yards long by 50 yards wide field. Field players should be divided into two teams (each team at a goal standing in a line at each post). First player in each line comes out to make it a 2v2 game. If a team scores, the two players stay on the field, turn and receive a new ball from their team standing in lines on the post, and attempt to score another goal. If scored on, rotate out. If ball goes out of bounds, both teams rotate off.
http://www.mayouthsoccer.org/coaching/practice_plans_goalkeeping.aspx
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